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Patch today for WW2Online but no mention of RDP timers.
Posted: Thu Aug 19, 2010 12:17 pm
by Pegasusbelgar
Server Maintenance/Hot Patch tonigth at 5pmCDT
In response to the reported issues concerning Divisional HQs falling back improperly, the coding team has worked a fix for the host code that will correct said issue. The game server will need to come down to apply this fix. It was decided to run the maintenance today rather than the normal Tuesday morning slot. Server will come down at 5pm CDT (22:00UTC) for about 15 minutes. Thank you for your patience. S!
I dont see any mention of factory timers for RDP so bit disappointed.
Re: Patch today for WW2Online but no mention of RDP timers.
Posted: Thu Aug 19, 2010 3:40 pm
by Cono
Pegasusbelgar wrote:Server Maintenance/Hot Patch tonigth at 5pmCDT
In response to the reported issues concerning Divisional HQs falling back improperly, the coding team has worked a fix for the host code that will correct said issue. The game server will need to come down to apply this fix. It was decided to run the maintenance today rather than the normal Tuesday morning slot. Server will come down at 5pm CDT (22:00UTC) for about 15 minutes. Thank you for your patience. S!
I dont see any mention of factory timers for RDP so bit disappointed.
It's TOO "soon". You must wait longer, young Padawan.
Re: Patch today for WW2Online but no mention of RDP timers.
Posted: Thu Aug 19, 2010 3:50 pm
by Sniper62
Re: Patch today for WW2Online but no mention of RDP timers.
Posted: Fri Aug 20, 2010 4:39 pm
by Sniper62
http://discussions.playnet.com/showthread.php?t=336108
MOTORMOUTH wrote:From my recollection of when RDP bombing was in it's "Glory days", the results were dramatic, but not in the way some remember it. A small fraction of the overall player base was making an enormous majority of the player base very unhappy. It was hurting CRS' ability to make the game fun for everyone. We won't be returning to that system. Instead, we're focused on the development of a greater range of targets and things for bombers to do that will affect the map without crippling the fun for the rest of our customers.
These things are in our plans but, like all things, can't be arrived at tomorrow and will take some time to incorporate into the game. As a start, the increased effect that major bombing has on factory damage states (v1.31.5.255 release) and the increased effect on damage/delay to enemy spawn list resupply through factory bombing have been updated recently.
MOTORMOUTH wrote:The 1.32 and 1.33 plan are set. Nothing has been slated for 1.34 as of yet. I imagine that once 1.32 is out the door we will begin to plan 1.34 and onwards.
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from what it sounds like is the factory rebuild times should be fixed.... but from looking at the graphs it doesnt look like it... but we still cant talk crap untill a factory is dmed to 100% and left to rebuild
Re: Patch today for WW2Online but no mention of RDP timers.
Posted: Sat Aug 21, 2010 6:47 am
by Pegasusbelgar
Well shes sidestepping your question and ignored it twice Sniper. two days ago it wasnt fixed (after the patch). I did two missions straight after the patch and got Duss3 was 30%, still far to fast. So I doubt it been fixed since then.
I am really considering opening an account in Aces High so that I can fly a larger variety of bombers like the B17, B24, Lancaster etc but World of Tanks is holding me at bay.
Re: Patch today for WW2Online but no mention of RDP timers.
Posted: Sat Aug 21, 2010 9:57 am
by Sniper62
http://snipets.myvnc.com/Factory_Graph/ ... .all-d.php
nope, still not fixed
Axis #9 - 100% damage - 14hours to rebuild