1.26 out in BETA
Posted: Tue Apr 10, 2007 3:26 pm
Download Here:
ftp://downloads.wwiionline.com/wwiiol000012607.exe
Clear sky's are back......
=====================
World War Two Online
=====================
Version 1.26.0.7 (04-10-07) Open Test
Infantry:
The animation system for WWIIOL has been upgraded and with that change come several new or improved animations. This animation upgrade is part of a larger animation upgrade that will see all animations reviewed and upgraded for better look and feel as well as more accurate functionality.
- Infantry predictor has been reworked to remove "round the corner" lag (works like old predictor)
- Sappers must remain immobile while placing a satchel charge
- Deployed weapons when standing now appear correctly in third person
- Deployed infantry can now use all combat emote (ctrl + 1-5)
- Deployed weapons now have their binocular view restricted to the deploy traverse
- Non-aimed dispersion has been dramatically increased
- Updated Granny animation system to latest version
- All rifles have had the aim view redone
- The K98K has a new stripper clip animation with sounds
- The K98K has been given the correct darker color
- British and French stripper clips and sounds are currently being reworked
- The Lebel now has a unique HUD icon
- The Lebel now has the correct 8mm round
- The French Lebel and Mas36 now have the correct number of rounds per clip
- The Thompson m1928 now appears as the correct model in third person
- The German Rifle Grenade animatinos have been redone
- Updated Bren animations
- The Luger has new animations and reload sounds
- Added new Webley reload animations (speed loader instead of individual rounds)
- Several animations audited for a variety of weapons
Vehicles:
Several audits have been done as a result of Liaison and Production Notes Discussion feedback. In addition to these audits several requested features have been added. You will also notice a distinct visual change to all the models in the game as a result of the work on the graphics
engine.
Tanks:
- French tank commanders now have episcopes (R-35, H-39, S-35, and Char B1)
- Tiger turret ammo has been moved to the correct hull location
- Tank main gun APHE and HE rounds have standardized fuse times of .02 seconds
- Fixed a bug where M10 APHE was not generating shrapnel
- M10 mg now uses correct .50 cal sound in 3rd person
- Fixed commander cupola view port magnification in Char to match S35
- Fixed A13 radio mast missing texture
Planes:
- Bomber landing gear on the DB7, Havoc, and He-111 will now pass damage on to other components when hit ("bullet sponge" bug)
- Corrected P-38 Military (continuous) engine RPM from 2700 to 2600
- Hurricane I speeds corrected
- Bf110C4B engines changed for the DB601N
- All planes have had interior and exterior shading audits
- Fixed a bug where gear/flap sounds would overlap when toggling gear quickly
- Added rounds of DeWilde animation to British .303 belting
- Planes have had the number of LoD (level of detail) reduced from 5 to 3
*This LoD reduction should help improve performance
* LOD1: 0m - 75m
* LOD2: 75m - 300m
* LOD3: 300m - 8000m
Ships:
- Ship board AA guns now elevate to 87 degrees
- Ship board 20mm has had its destruct time increased to give it more range
- British Fairmiles no longer set off EWS
- Fairmiles now have Vickers 3pdr deck gun
- Fairmile twin 20mm AA now rotates 360 degrees
- Fairmile 20mm is now all HE
- Fairmiles no longer capture infantry when going under a bridge
- Destroyer 37mm rate of fire increased to 80 rpm
Misc. Vehicles:
- Tracers no longer generate behind the fire point
- Ground based AA audited to have contact fuses
- Fixed a floating triangle on the Pak40 cockpit
- Fixed 17pdr ATG LOD issues at very long range
Terrain:
- Spring has returned, the weather has been redone
- Water reflections have been removed for performance reasons
- Bushes have had their billboard distance increased dramatically
- Reduced the density of bushes in open fields for improved visibility and performance
- Remaining old clutter objects replaced with new grass object
- Added several new builders statues
- Added several names to the memorial
- Fixed an Ai bug where Fairmiles would not be fired upon
- Fixed a bug where trees and foliage were offset from the correct origin
- Fixed missing forest centers near Beaurang
- Fixed A51 CPs causing a map crash when selected (Live Server/Release terrain)
- Fixed a collision based frame rate hit at coordinates 60.2.3N 6.30.5W
- Fixed several .report issues
Squad Recruiting:
We've added a new squad recruiting feature. Squads may set themselves to recruiting. For testing purposes all squads on the test server have been deleted. Please create squads and recruit players to test.
- Any player above the rank of recruiter may individually turn on accepting new recruits
- Players who are not in a squad may now be recruited automatically by a recruiter and join that recruiter on his mission
- The recruiter must be on an active mission to receive recruits
- Recruits are automatically added to the squad
- Recruits may leave the squad at any time
- Recruiters may remove the recruit at any time from the squad
- Recruits who have not been made members of the squad after seven days will be removed from the squad (functionality pending)
- If no recruiter has their flag on then your squad is not recruiting even if you have the squad recruiting flag turned on
Squad Tab:
- Added a squad recruitment message (slogan) to the squad info tab
- The slogan may be edited when editing the squad recruitment to on/off
- The slogan appears to recruits at the recruitment window
- The squad tab has been completely reformatted for quicker access to joining squads
Recruitment Window:
- Players not in a squad will be presented with the squad recruitment window after selecting a persona
- Players may turn off the option to be recruited on the squad tab
Recruitment Commands:
These commands replace or augment previous squad invite tools.
- "/recruit name" sends a squad invite to the player named
- "/invite name" is the same as "/recruit name"
- "/recruiting on" turns on your "I'm recruiting flag" allowing you to receive new recruits if you are of the "recruiter" rank in your squad
- The squad recruiting flag must also be turned on via the squad tab edit controls
- "/recruiting off" turns off your personal recruiting flag
NOTE: When this patch goes live any squad members who are recruits will need to be made members or they will be removed from the squad
Chat:
- Fixed ".own" to now report factory status
- Fixed squad mate notifications when coming online
- Fixed the audio alert on a .m message
- Added chat auto-complete
* Start a slash command like /h
* Tab cycles through all slash commands starting with /h
* Commands are cycled in alphabetical order
* Dot or slash commands work
* Currently only client side commands are supported
- Added chat history
* When the chat bar is open for input
* Up arrow cycles back in the list of recent chat entries
* Down arrow cycles forward in the list
* Cycling up or down does not wrap when you hit a boundary
* The current line is saved and used as the first line in history
* New lines are added if they are different from the last line
UI/HUD:
- Players with low rank can no longer click the create mission button and be taken to the mission create dialog
- Vehicle tool tips now show what rank is required to access them even when you don't have the rank to access them
- Mobile Spawn check box size increased
- Mobile Spawn check box entire line can now be clicked
- Fixed a bug where your reserved vehicle would show up when you transferred to a new brigade/branch/country using the map
- Fixed a double click speed error
- The population indicators on persona select now show green for good and yellow for overpopulated
Map:
- Improved map rendering performance
- Approve all waypoints working correctly
- Fixed Brigade moves not updating on map
- Fixed a right click on CP crash
- Fixed a bug where some brigades might not be able to be moved
- Fixed a bug where bridge objectives might not be able to be cleared
- Fixed map tiles not rendering on the Mac
Manuals:
- Added chat commands to all in game manuals
Settings:
- Removed water reflections options
Host:
- Improved inter-host peering
- Improved inter/host connection loss and recovery
- Improved cell host chat host connection
- Added new performance counters and tracking
Global:
Several new performance improvements have been made in this release. Object handling and memory management have been reworked to increase client performance and reduce stutters and memory usage.
- Added new memory management routines (PC) to reduce stutters when loading large amounts of vehicles and terrain (flying into battle)
- Fixed a bug where the game might render upside down
- Added shortcut to start menu for WWIIOL Wiki
- Fixed Training link in start menu
Mac:
- Screenshots will now be located in the users Pictures directory
Memorial Additions:
- A.J. "Massaman" Bryson
- Chris "Frmboy" Cornish
- Joshua "Argus" Reynolds
- Lawerence "Codger" Davis
- Viktor "Snorkel" Sorken
Builders Additions:
- “OneEagle†Monchen Gladbach airfield
- “Hog†Neuse near church
- “Ratzilla†Antwerp south side of airfield
- “Basturd†North side of Antwerp near t-junction
- “Lodgey†Shilde near church
ftp://downloads.wwiionline.com/wwiiol000012607.exe
Clear sky's are back......
=====================
World War Two Online
=====================
Version 1.26.0.7 (04-10-07) Open Test
Infantry:
The animation system for WWIIOL has been upgraded and with that change come several new or improved animations. This animation upgrade is part of a larger animation upgrade that will see all animations reviewed and upgraded for better look and feel as well as more accurate functionality.
- Infantry predictor has been reworked to remove "round the corner" lag (works like old predictor)
- Sappers must remain immobile while placing a satchel charge
- Deployed weapons when standing now appear correctly in third person
- Deployed infantry can now use all combat emote (ctrl + 1-5)
- Deployed weapons now have their binocular view restricted to the deploy traverse
- Non-aimed dispersion has been dramatically increased
- Updated Granny animation system to latest version
- All rifles have had the aim view redone
- The K98K has a new stripper clip animation with sounds
- The K98K has been given the correct darker color
- British and French stripper clips and sounds are currently being reworked
- The Lebel now has a unique HUD icon
- The Lebel now has the correct 8mm round
- The French Lebel and Mas36 now have the correct number of rounds per clip
- The Thompson m1928 now appears as the correct model in third person
- The German Rifle Grenade animatinos have been redone
- Updated Bren animations
- The Luger has new animations and reload sounds
- Added new Webley reload animations (speed loader instead of individual rounds)
- Several animations audited for a variety of weapons
Vehicles:
Several audits have been done as a result of Liaison and Production Notes Discussion feedback. In addition to these audits several requested features have been added. You will also notice a distinct visual change to all the models in the game as a result of the work on the graphics
engine.
Tanks:
- French tank commanders now have episcopes (R-35, H-39, S-35, and Char B1)
- Tiger turret ammo has been moved to the correct hull location
- Tank main gun APHE and HE rounds have standardized fuse times of .02 seconds
- Fixed a bug where M10 APHE was not generating shrapnel
- M10 mg now uses correct .50 cal sound in 3rd person
- Fixed commander cupola view port magnification in Char to match S35
- Fixed A13 radio mast missing texture
Planes:
- Bomber landing gear on the DB7, Havoc, and He-111 will now pass damage on to other components when hit ("bullet sponge" bug)
- Corrected P-38 Military (continuous) engine RPM from 2700 to 2600
- Hurricane I speeds corrected
- Bf110C4B engines changed for the DB601N
- All planes have had interior and exterior shading audits
- Fixed a bug where gear/flap sounds would overlap when toggling gear quickly
- Added rounds of DeWilde animation to British .303 belting
- Planes have had the number of LoD (level of detail) reduced from 5 to 3
*This LoD reduction should help improve performance
* LOD1: 0m - 75m
* LOD2: 75m - 300m
* LOD3: 300m - 8000m
Ships:
- Ship board AA guns now elevate to 87 degrees
- Ship board 20mm has had its destruct time increased to give it more range
- British Fairmiles no longer set off EWS
- Fairmiles now have Vickers 3pdr deck gun
- Fairmile twin 20mm AA now rotates 360 degrees
- Fairmile 20mm is now all HE
- Fairmiles no longer capture infantry when going under a bridge
- Destroyer 37mm rate of fire increased to 80 rpm
Misc. Vehicles:
- Tracers no longer generate behind the fire point
- Ground based AA audited to have contact fuses
- Fixed a floating triangle on the Pak40 cockpit
- Fixed 17pdr ATG LOD issues at very long range
Terrain:
- Spring has returned, the weather has been redone
- Water reflections have been removed for performance reasons
- Bushes have had their billboard distance increased dramatically
- Reduced the density of bushes in open fields for improved visibility and performance
- Remaining old clutter objects replaced with new grass object
- Added several new builders statues
- Added several names to the memorial
- Fixed an Ai bug where Fairmiles would not be fired upon
- Fixed a bug where trees and foliage were offset from the correct origin
- Fixed missing forest centers near Beaurang
- Fixed A51 CPs causing a map crash when selected (Live Server/Release terrain)
- Fixed a collision based frame rate hit at coordinates 60.2.3N 6.30.5W
- Fixed several .report issues
Squad Recruiting:
We've added a new squad recruiting feature. Squads may set themselves to recruiting. For testing purposes all squads on the test server have been deleted. Please create squads and recruit players to test.
- Any player above the rank of recruiter may individually turn on accepting new recruits
- Players who are not in a squad may now be recruited automatically by a recruiter and join that recruiter on his mission
- The recruiter must be on an active mission to receive recruits
- Recruits are automatically added to the squad
- Recruits may leave the squad at any time
- Recruiters may remove the recruit at any time from the squad
- Recruits who have not been made members of the squad after seven days will be removed from the squad (functionality pending)
- If no recruiter has their flag on then your squad is not recruiting even if you have the squad recruiting flag turned on
Squad Tab:
- Added a squad recruitment message (slogan) to the squad info tab
- The slogan may be edited when editing the squad recruitment to on/off
- The slogan appears to recruits at the recruitment window
- The squad tab has been completely reformatted for quicker access to joining squads
Recruitment Window:
- Players not in a squad will be presented with the squad recruitment window after selecting a persona
- Players may turn off the option to be recruited on the squad tab
Recruitment Commands:
These commands replace or augment previous squad invite tools.
- "/recruit name" sends a squad invite to the player named
- "/invite name" is the same as "/recruit name"
- "/recruiting on" turns on your "I'm recruiting flag" allowing you to receive new recruits if you are of the "recruiter" rank in your squad
- The squad recruiting flag must also be turned on via the squad tab edit controls
- "/recruiting off" turns off your personal recruiting flag
NOTE: When this patch goes live any squad members who are recruits will need to be made members or they will be removed from the squad
Chat:
- Fixed ".own" to now report factory status
- Fixed squad mate notifications when coming online
- Fixed the audio alert on a .m message
- Added chat auto-complete
* Start a slash command like /h
* Tab cycles through all slash commands starting with /h
* Commands are cycled in alphabetical order
* Dot or slash commands work
* Currently only client side commands are supported
- Added chat history
* When the chat bar is open for input
* Up arrow cycles back in the list of recent chat entries
* Down arrow cycles forward in the list
* Cycling up or down does not wrap when you hit a boundary
* The current line is saved and used as the first line in history
* New lines are added if they are different from the last line
UI/HUD:
- Players with low rank can no longer click the create mission button and be taken to the mission create dialog
- Vehicle tool tips now show what rank is required to access them even when you don't have the rank to access them
- Mobile Spawn check box size increased
- Mobile Spawn check box entire line can now be clicked
- Fixed a bug where your reserved vehicle would show up when you transferred to a new brigade/branch/country using the map
- Fixed a double click speed error
- The population indicators on persona select now show green for good and yellow for overpopulated
Map:
- Improved map rendering performance
- Approve all waypoints working correctly
- Fixed Brigade moves not updating on map
- Fixed a right click on CP crash
- Fixed a bug where some brigades might not be able to be moved
- Fixed a bug where bridge objectives might not be able to be cleared
- Fixed map tiles not rendering on the Mac
Manuals:
- Added chat commands to all in game manuals
Settings:
- Removed water reflections options
Host:
- Improved inter-host peering
- Improved inter/host connection loss and recovery
- Improved cell host chat host connection
- Added new performance counters and tracking
Global:
Several new performance improvements have been made in this release. Object handling and memory management have been reworked to increase client performance and reduce stutters and memory usage.
- Added new memory management routines (PC) to reduce stutters when loading large amounts of vehicles and terrain (flying into battle)
- Fixed a bug where the game might render upside down
- Added shortcut to start menu for WWIIOL Wiki
- Fixed Training link in start menu
Mac:
- Screenshots will now be located in the users Pictures directory
Memorial Additions:
- A.J. "Massaman" Bryson
- Chris "Frmboy" Cornish
- Joshua "Argus" Reynolds
- Lawerence "Codger" Davis
- Viktor "Snorkel" Sorken
Builders Additions:
- “OneEagle†Monchen Gladbach airfield
- “Hog†Neuse near church
- “Ratzilla†Antwerp south side of airfield
- “Basturd†North side of Antwerp near t-junction
- “Lodgey†Shilde near church