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Xmas patch

Posted: Thu Dec 21, 2006 4:28 pm
by getme73

Posted: Thu Dec 21, 2006 5:17 pm
by Reddog
Server down now

Posted: Thu Dec 21, 2006 5:30 pm
by Kizmet
Hot damn. Gonna try to load the game right now and see what me patch has to offer. Plan on bugs guys so take this patch and have fun. Don't let it get you down. Rudolph will guide us to the light.

Posted: Thu Dec 21, 2006 5:32 pm
by Kizmet
Game servers still down. Reddog, Cono, one of you dudes hit me on the phone if it comes back up and I ain't there. Looking to see what kind of cool shit they are talking about. Let's have some fun with it.

Posted: Thu Dec 21, 2006 5:55 pm
by Main4ce
I'm looking forward to 1.25 and all.....but its always ETZ for server patch time.....man that sucks :?

Posted: Thu Dec 21, 2006 6:48 pm
by Reddog

Posted: Thu Dec 21, 2006 7:23 pm
by FuelPump
- British Lancaster bomber added
- French LeO 451 bomber added
- German He111 bomber audited to reduce effective bombload
- German FW190 audited to reduce ability to kill DB7s


Hee hee... I wonder how many people blow themselves up working this one out...

Bouncing Grenades:
- Added the ability for non impact detonating grenades to bounce
- Added variable throwing strength to grenades
-- Maximum throw is at 2 seconds hold down
-- Minimum throwing strength is 25%


Here's something else...

Supply:
- When a CP has no factory link, initial delivery of vehicles (trickle timer, e.g. recapping the AB) will take 3x longer, and complete delivery will take up to 4x longer

Scoring:
- Significantly increased scoring for bomber aircraft which damage factories and bridges and RTB
- Slight increase in scoring for bomber aircraft which damage factories and get RESC


And...

- Added the ability to set a custom hud arrangement
- The Y key now cycles between default, custom and none HUD variants

Posted: Thu Dec 21, 2006 8:51 pm
by Kizmet
Thing I'm most interested in is the link to the factory. Does that now mean we can take the CP in a city behind an active attack and reduce supply as long as we own it? What about destroying a cp behind a town, the one that links to the new town. Does that reduce supply? There is some reason this is in the readme. I think we should start blowing up the cp in a rear town, that attaches to a town we attack.

Posted: Thu Dec 21, 2006 9:53 pm
by Bundyrum
In Rat terms a CP is a town. A co is the cp. :shock:

Posted: Thu Dec 21, 2006 10:52 pm
by barely8
The 1.25.1 second patch of the day is frag'd as well. Both the original patch and the CTD patch are fubar. They are working on it now. Stay tuned.

Posted: Fri Dec 22, 2006 8:39 am
by Charlie3
FuelPump wrote:
- British Lancaster bomber added
- French LeO 451 bomber added
- German He111 bomber audited to reduce effective bombload
- German FW190 audited to reduce ability to kill DB7s


you had me until the last line lol